Tilemap Collider 2D don't fits the sprite (UNITY 6)

Hi guys!

So as the topic says, the Tilemap Collider 2D does not fits the sprite size and let empty spaces that makes the rest of sprites with colliders to pass through:

These are the componentes I added to the Tilemap:

Please can someone tell me what’s going on here? I followed some videos but I did not get the same results

If you click on the tile assets what are their collider type set to in the inspector? Should probably be Grid in your case

It seems it is that, if you’re reffering to this:

Not that, you need to click on a tile asset, not a prefab.