Hoping someone can point me in the right direction here at least.
I have attached a reference picture below. I have particular small tiles on my tilemap that are not lining up correctly with the tilemap collider/composite collider. Am I doing something wrong here? Do these possibly need to be placed on a separate tilemap and sliced differently?
The TilemapCollider2D just represents what your original Sprite tiles are set to. If you’re using “Sprite” as the collider type for those tiles then it’ll use whatever you’ve set as that or, by the sounds of it, you’ve left it at the default which is just a rough guess at an outline.
You can edit the “physics shape” for any Sprite in the Sprite Editor.