I am creating a card game and I am trying to do some render optimization. For each card I have the general sprites, constant text, and also dynamic text that updates as the card value changes. I can bake the constant text into my main image, but for the dynamic text if I put it on my card and make it so that other cards can cover it (through any number of ways: sorting groups, z depth, layering) it breaks the SRP batching which dramatically increases the amount of SRP batches. Any thoughts for how to address this?