Hi there,
Today i tried to Setup a Project including ovr utilities, ovr Avatar and ovr Platform (all seem to bei v.1.28) for my Oculus development. Using the prefabs, the headmound tracking and Looking around in the gamescene works. I also can see the Hands and Controller within the Gamescene and in VR (somehow the are having the Standard shader just as additional Information which is weird already).
The used Controllers are Touch Controllers and the Oculus Rift System was bought last week. Poses and Inputs work in all Tutorial Applikations
Here is the Problem: No Button Inputs are recognized at all, despite every tutorial i found just imported the packages and were good to go. In Addition the Hand Poses, which are also desplayed to work instantly by importing the packages are not working at.
So far i tried two different versions of Unity (2018.2.0f2 , 2018.2.6f1) as well as only importing ovr utilities.
Yet i didnt find any Solutions, if the sdk isn’t working as intended, so maybe someone knows a solution to this Problem. The attached Picture Shows the current Controller in VR:
