TouchScreen Control Scheme not working on iPhone

I’m having an issue with my Touchscreen Control Scheme. I currently have a PlayerConfigurationManager creating a prefab OnJoin that consists of a Player Input and a Canvas with that user’s menu. When I connect a controller or keyboard and mouse, the joining works perfectly. However when I tap my screen I’m getting no input to my Menu.

I have a multiplayer event manager and my binds work for all devices except touch. My canvas has a ray casting component as the mouse properly interacts with the UI.

I have attached a screenshots of my control schemes. When I try to simulate touches in the editor, no interaction happens with my buttons.

I’m using Unity 2019.3.14f1 and Input System 1.0.0.

I appreciate any assistance!

That all looks like it should work just fine. Would like to have a closer look to see what’s up. Would you mind filing a ticket with the Unity bug reporter? (in the Unity Editor, it’s under Help >> Report a Bug… in the main menu)

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@Rene-Damm I sent it, thank you so much!

I hope this is a simple fix I need to make, because I’d love to get our mobile beta test started soon!

Thank you!

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@qball13z I am having this same exact issue! Did you ever fix this?

@brandonholt95 I submitted a bug report but my project is too big for them to look at and they needed me to provide a streamlined solution. I had to put a pause on doing that for the sake of moving forward with development. However, I plan on updating to the newest input package and trying again to see if it’s resolved.

What Unity version and Input manager version are you using?