Hey all,
I’m trying to achieve a traditional, hand-drawn 2D animation effect. Because the animation is hand drawn, each frame is imperfect, therefore varying slightly in shape and color from one to the next. Think of very old cartoons.
My #1 inspiration is this video of 2014’s Earth Day Google Doodle.
How can I achieve this effect?
I have no problem designing the desired look in photoshop. I’m aware of and well-versed in creating and using sprites; but my problem arises because I want everything in the game to follow this animation scheme (characters, items, scenery, even GUI text). Ideally, I’d draw one set of images for everything I have and pick a specific font to be used in game. I would then slightly modify each image or text at a given interval (like adding noise/grain, modifying the shape or line integrity very slightly).
Is this unrealistic? Do I need to create multiple frames for one image for everything in the game? What about text? This seems overcomplicated for something that a seasoned developer could probably achieve easily. Not to mention, this would increase the amount of transparency .PNGs in my project by like 10 or so.
Any ideas?
I’m looking forward to hearing your thoughts. Thank you all in advance ![]()
