Hi,
I am trying to render the scene by BatchRendererGroup on Unity2022.3.24f1. To solve the rendering problem of reusing a large number of fragmented GameObjects between multiple scenes.
In a real machine test,it works fine on most machines. But not on some low machines. Take VIVO Y3 for example, whose version of gles is 3.2.
Error: Trying to render a BatchRendererGroup (or Entities Graphics) batch with wrong cbuffer setup. Missing DOTS_INSTANCING_ON variant?
I made sure I noticed the problem of cbuffer,
I’ve tried other examples like “brg-shooter”, or using SubScene, and I still have this problem.
Any help would be appreciated!
