I am brand-new to unity. I’m trying to make a virtual-walkthrough of a large conveyor system that I can load onto an iPad. I come from the AutoCAD/Inventor world, moved my models to MAX, and I am getting really IRRITATED with simply trying to snap one part of my conveyor system to another in Unity (I had to break my file into chunks as the whole file together was too much to load in at once).
Snapping in Unity is AWFUL! 75% of the time it seems I don’t get the ridiculously-small “sweet-spot” of the triad. Mostly what I get is a dragging-selection window, etc.
Does anyone out there have any suggestions?? I can’t spend all my time trying to join simple flat-surfaces together, that’s just utterly ridiculous. Although…is there any kind of “add-on” that would let me easily align surfaces to each other? That might be one way around, I could put “dummy” objects in the layout, tie them thru parenting to the actual conveyor parts, and then align the dummy objects with each other to get the precise positioning/joining I need in Unity. Any advice out there? Thanks in advance!