Tunneling Vignette and teleportation rays collide (XR Interaction Toolkit 2.1.0-pre.1)

Relevant changelog for xr.interaction.toolkit@2.1.0-pre.1 reads:

So, my understanding is that this vignette is intended to work with teleportation. It does work in general, but the rays that are being cast for teleportation (or any other interaction) get stopped by the invisible vignette, resulting in the visible rays being very short (teleportation and other interaction still works though).

There is a setting to avoid this in the XR Ray Interactior (XR Ray Interactor | XR Interaction Toolkit | 2.1.1), Raycast Mask, but it does not seem to affect this behaviour.

I understand that this is a preview release, but any advice is appreciated.

That issue has been fixed in the upcoming 2.1.0 version.
Refer to this post if you want to modify the shader to fix the issue before that version is publically released: