In my compact log i am seeing the following:
352: [Unity] WARNING: ETC texture format is not supported, decompressing texture
353: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
354: [Unity] WARNING: ETC texture format is not supported, decompressing texture
355: [Unity] WARNING: ETC texture format is not supported, decompressing texture
356: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
357: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
358: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
359: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
360: [Unity] WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
361: [Unity] WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
362: [Unity] Shader compiler: internal error compiling shader snippet type=0 platform=5: Protocol error - failed to read correct magic number
363: [Unity] Shader error in 'Particles/Additive': Internal error communicating with the shader compiler process
364: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
365: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
366: [Unity] UnityEngine.Debug:LogWarning(Object)
367: [Unity] WARNING: ETC texture format is not supported, decompressing texture
368: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
369: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
370: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
371: [Unity] WARNING: ETC2 texture format is not supported, decompressing texture
372: [Unity] Player export failed. Reason: Shader error in 'Particles/Additive': Internal error communicating with the shader compiler process
373: ! build of 'default-android' failed. compile failed
374: publishing finished successfully.
375: Finished: FAILURE
It seems to be some kind of issue with a shader?
Any advice would be appreciated.
-Stephen