I made a post about this a while back, but I cannot find it. Maybe it got lost in the migration to Unity Discussions.
Anyways, is there a way to set text without using a string in UI Toolkit?
TextMeshPro has SetText()
API that take in StringBuilder
, char[]
, etc.
Does UI Toolkit have similar functionality or is it planned in order to have feature parity with UGUI?
Hello! That’s been in the plans for a while but it hasn’t happened yet unfortunately. The team has worked on a many performance improvements in UITK’s text, such as jobification and an enhanced caching system. However, adding a method to set text with zero allocation is definitely something that needs to be done.
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Awesome, thank you for the reply and insight!
Also I don’t know what the internal plans are here, but it would be really great if that method when added has an overload that takes in a ReadOnlySpan<char>
.
This is something TMP_Text.SetText()
is lacking.
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Yes, that was definitely part of the plan!
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That is really great to hear, looking forward to seeing this in the future.