Hello!
I’m unable to remove an effector from my character. I have no idea how “multiple objects” were inserted on the hand but I’m unable to remove anything or even edit it without it logging a lot of error messages in the console.
Using:
Unity v6000.0.50f1
Animation Rigging 1.3.0
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Animations.Rigging.RigEffectorOverlay.FetchRigEffectorHolder (UnityEngine.Transform transform) (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Effectors/RigEffectorOverlay.cs:63)
UnityEditor.Animations.Rigging.RigEffectorOverlay.OnSceneGUIOverlay () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Effectors/RigEffectorOverlay.cs:113)
UnityEditor.Animations.Rigging.RigEffectorRenderer+Overlay.OnGUI () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Effectors/RigEffectorRenderer.cs:230)
UnityEditor.Overlays.IMGUIOverlay.OnPanelGUIHandler () (at <546f82ccef0644e5bc7046886bea562e>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEventBubbleUp (UnityEngine.UIElements.EventBase evt) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <cdfe7336cc8244408a3534f61ff23b79>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <2c1fe7c13e18497592c55429a7e9a875>:0)
