unable to switch from solid color to skybox

I am using 2020.1
Unity will not use switch from solid color to a procedural Skybox while using URP.
I tried on an older version without URP and it works just fine.
not sure what the issue is.

Take a look at Window->Rendering->Lighting->Environment, Skybox Material, that might not be set to the material you want (or the material might not be using the shader you want).

I have it set there.

Is the shader you want (I’m guessing “Skybox/Procedural”) selected for SkyBox? If you’ve had the same material while changing render pipelines / versions around the material might have somehow lost the original reference and changed to a built-in fallback.

Yes it is selected. Also I have noticed that if I go into project settings > graphics > and turn off URP. the skybox comes back.