Uncaught RuntimeError: Memory access out of bounds,Uncaught RuntimeError: Memory access out of bounds.

When I press the “Build and run” option in Unity, my build runs perfectly, with the local host. But when I try to upload it to 000webhost.com to test it online, it shows the loading screen, but when its just about to finish it stops and shows this message:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: Uncaught RuntimeError: memory access out of bounds

This is the link of the game:

pity no reply to this post,Pity there is no reply to this question

Same here when my host application tries to do UnityInstance.SendMessage(gameObject_name, method_name , 5_mb_string).