Undo plastic SCM update

I was using Unity Collab Previously and switch to Plastic SCM. Before switching, i actually made some changes locally, without push them to Unity Collab.
Once i switch to Plastic SCM, i accidentally clicked the Update button and it deleted my local changes and updated my local repo to the most recent Unity Collab Version. How can i get those local changes back.
Plz HELPPPPPPPPPPPPPPPPP

Image below. Plastic SCM changed by local repo back to 1.5 and i want to recover my 1.7 version

Hi @jelly1995 , if you had some local changes before you migrated from Collab to Plastic, then after running through the migration dialog to convert your local workspace from a Collab project to a Plastic one then your local changes should have remained.

Pressing Update on the Incoming Changes tab shouldn’t have overwritten any local, uncommitted changes. That should have triggered a merge conflict instead (assuming any of your changes conflicted). Otherwise, they would still be listed as Pending Changes.

However, if you pressed Undo in the Pending Changes tab and confirmed it, then that would have reverted your project to the latest checked-in state and deleted your work.

You mentioned that you had two changelists (1.6 and 1.7) that weren’t committed before you migrated from Collab to Plastic. However, Collab doesn’t have the option to make local commits, but Plastic does. Did you possibly make commits to your local Plastic server by mistake? You can verify this by looking at the bottom-right of the Plastic SCM window and checking if you are pointing to your <repo_name>@<org_name>@cloud or <repo_name>@local server. If you open the Plastic SCM client from the Plastic SCM window, you can use the org list dropdown in the Cloud tab to switch from your cloud org to your local server to see if any workspaces are listed there. Just type “local” in the dropdown and see if any workspaces are listed there.

My original workspace is not in the local dropdown.
Anyway I figured out what exactly happened, and I think there might not be a solution to fix it so I guess I will just have to re-do the work.
I only downloaded and started using PlasticSCM after finishing 1.7 version on local disk. After downloading Plastic, I created a new workspace, and pulled the 1.5 version from Unity Collab into the location of my 1.7 version on local disk directly. I specify the “Path on disk” into my 1.7 version’s location which overwrites all the existing files to the state of 1.5. For files that I have added only in 1.6 and 1.7, they still exist and remain in the folder as pending changes.
I guess this would have to be a painful lesson :frowning: Thanks for your quick reply though