Unity 1.6 has just been released as an update to the 3D web-and-standalone game development tool. With this release Unity brings increased power, better usability, and more integration possibilities. The Unity Web Player browser plugin can now fully interact with DHTML web pages that it’s embedded in. Unity supports Internet Explorer, Safari, Firefox, Mozilla, Netscape and Camino on Mac OS X and Windows. Also added: New collaboration tools. Support for Windows Vista. Searchable docs. Video tutorials (online or on your iPod). Pitch and doppler audio FX. Loader screens in the web browser. Drop-in support for .NET libraries. The ability to paint textures.
Looks awesome! I really like the video tutorials although they aren’t much use to me now, they would help people learn the basics faster and are really nice.
Great work guys! This update is huge! You’ve added a number of fixes that I’ve been hoping would come along - this is truly impressive! Now as soon as I have enough money I’ll send it to you for Pro!
WOW! I just read through the new features and i am really impressed! Cinema R10 Support is what i needed (and wanted) most… there it is. The new audio features are also great! I cant really wait to check out all the new stuff. Yet another great step toward a full complete game development tool.
I like the picture of TikiMagic on the top of the What’s New section.
Videos:
The video section is good. I only think that it would be better if a) the vidoes would be at a higher resolution (doubling the size) and b) they would show topics more bundeled. Especially the first videos are way too short and could be put together topic related. By the way who is speaking there? :O)
New features:
What i would find very interesting for users who visit the site and want to inform themselves or just want to have a sneak peak at some stuff would be if there would be a link to a unityweb file which shows the example to each new feature where it does make sense (others could be videos or nothing). This would be a much more intuitive way to experience new features in my opinion.
Quality Settings:
How can i set the AA-Level via scripting? I’ve searched the docs but i couldn’t find a command to switch between the AA-Levels.
This is an awesome update. I can’t believe what you guys do in point updates! Much thx for C4D 10 support
And the vids are great, but I agree with T-man there about doubling the res, or at least have options for hi and lo quality versions. I know compression is a b**ch, but yeah
In some way, yes. Switching FSAA level is quite hard (esp. on windows), because the whole application window has to be recreated. Some graphics cards/drivers take like 5 seconds to actually do the switch, during which the game appears to be stuck. Some cards/drivers can crash when doing the switch. And we did not have too much spare time to properly implement this feature and all required workarounds