After upgrading from Unity 2020.3.26f1 (LTS) to 2021.2.8f1 - Color Grading effect stopped working in the build but works perfectly in the Editor. All other effects in the same PPS profile work as expected (AO, Bloom, custom one, like a fog of war). No errors, no warnings. Built-in RP. PPSv2 package 3.2.0 (also tried on 3.0.1 in 2021.2.8f1, same result in that unity version). 2021.2.7f1 works fine, this bug occurs only from 8f1
At first I thought it wasn’t compiling the shaders because I was stripping them, then I thought it was IL2CPP stripping them, so I switched it to Mono to test, but I guess it’s a known issue.
I’m hoping there’s a quick fix or workaround.
Otherwise, I’m out of ideas. Unity might need to update Post Processing on their end.
+1
2021.2.10, 2021.2.11, 2021.2.8 (arm)
2021.2.9 not tested
2021.2.7 (intel) working
Mac m1 (iOS + Android)
It seems to be related to the graphics api. Maybe a define or shader variant is missing?
If i enable Auto Graphics API ColorGrading works
If Auto Graphics API is disabled (as i need it to) it no longer works regardless of the configuration (Vulkan, OpenGLES etc.)
The same issue! PC - Unity 2021.2.10f1, Built-in RP, Post Processing v3.2.0
When I switch back to the LTS version it works.
When using v2021 all PP effects work normally except the Color Grading! I was bashing my head for 4 days straight thinking about giving up on my game because the color grading changes the look dramatically but it looks there’s hope.
Same issue. PC/Windows build using built-in RP. Fine in editor, broken in build.
Unity 2021.2.6 with Post Processing V2 works fine. This was working for quite some time in older versions.
Unity 2021.2.7 with Post Processing 3.2.0 works fine.
Unity 2021.2.8 and later versions NOT working. Post Processing 3.2.0.
Unity 2021.2.11 with Post Processing 2.3.0 forced downgrade - still does NOT work.
So it seems problem appeared in 2021.2.8 and probably not related to Post Processing Stack package.
Hey guys, did you used a post-processing layer for the camera? 'Cause it works for me. In the camera, i add a post processing layer, i set a custom layer for the camera, then i add the post processing