Unity 2022.3.30f1 LTS URP Blackscreen in Gameview

So i updated lately from 2022.3.15f1 to 2022.3.30f1, because is saw that they fixed something about a Blackscreen in the Gameview. Not for me, i still got it.
But to mention that, I didn’t have it from the beginning in 2022.3.15f, it was suddenly there after starting Unity. Everything seems to work in play mode.

But now i at least got some error message when clicking on the Gameview.
Does anyone know what to do with it? Before I go looking for it myself and probably destroy my project.

URP Version is 14.0.11 · May 14, 2024.


Try deleting the Library folder if you haven’t already.

You may also want to check whether the same issue exists in a new project with the same editor and URP package versions. If not it may be caused by an asset or render setting / feature.

It is the year 2024… nobody has to develop in savage conditions like this!

Use source control. Seriously. Then everything you try is one or two clicks away from being restored.

PROPERLY CONFIGURING AND USING ENTERPRISE SOURCE CONTROL

I’m sorry you’ve had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

As far as configuring Unity to play nice with git, keep this in mind:

https://discussions.unity.com/t/736093/3

I usually make a separate repository for each game, but I have some repositories with a bunch of smaller test games.

Here is how I use git in one of my games, Jetpack Kurt:

https://discussions.unity.com/t/807568/3

Using fine-grained source control as you work to refine your engineering:

https://discussions.unity.com/t/826718/2

Share/Sharing source code between projects:

https://discussions.unity.com/t/719810/2

Setting up an appropriate .gitignore file for Unity3D:

https://discussions.unity.com/t/834885/5

Generally the ONLY folders you should ever source control are:

Assets/
ProjectSettings/
Packages/

NEVER source control Library/ or Temp/ or Logs/
NEVER source control anything from Visual Studio (.vs, .csproj, none of that noise)

Setting git up with Unity (includes above .gitignore concepts):

It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It’s simply ridiculous not to back up.

If you plan on joining the software industry, you will be required and expected to know how to use source control.

Source control does require learning, but there are TONS of tutorials and courses and online reference.

You should strive to use source control as confidently as you use your file/folder system.

“Use source control or you will be really sad sooner or later.” - StarManta on the Unity3D forum boards