Unity 6.2 Fixed Foveated Rendering (SRP Foveation) mask error

In Unity 6.2, the Fixed Foveation Rendering mask renders in two circles for both eyes.
The attached image only shows the left eye (the right eye also has two circles).
What could be the problem? Is there a setting that can fix this?

I forgot to mention that of course the problem is also visible in the headset when running on PC and in the Android build too.

I did some more testing and came up with the following.
Does anyone know how to fix this? I can’t find any information about it.