I’m currently using Unity 6000.0.31f1.
What I’m trying to do is to have my enemy patrol until a condition becomes true. The patrol node never becomes true on its own, which is all fine, but I want it to go to the next node instantly when my player has moved. This is what I’m trying wight now.
The problem with this setup is that the enemy does not patrol, but the condition is checked and is working correctly. If I change it to Run In Paralell Until Any Succeeds, then my enemy patrols but the condition is not checked in Update, and instead only at Start.
How can I make the action run until a condition becomes true?