Hello,
I am using Addressables and Unity Cloud Content Delivery, i have created 5 groups
I have created a bucket in CCD and Updated android folder which contains asset bundles respectively.
created a new release in CCD and used the badge link to addressable remote load path in profile.
when my code runs, It throws following errors.
Errors :
RemoteProviderException : Unable to load asset bundle from : https://0f75bfb2-df18-4246-b95d-e3c2a059ede5.client-api.unity3dusercontent.com/client_api/v1/buckets/6b955d2f-fecf-49c6-9a2a-95f024feea53/releases/10d22d39-63b8-4242-b8db-bf28c677080e/entry_by_path/content/?path=/Android/scriptableobjects_assets_all_cadeed6e49058054854367b99b8e6baf.bundle
UnityWebRequest result : ProtocolError : HTTP/1.1 404 Not Found
ResponseCode : 404, Method : GET
url : https://0f75bfb2-df18-4246-b95d-e3c2a059ede5.client-api.unity3dusercontent.com/client_api/v1/buckets/6b955d2f-fecf-49c6-9a2a-95f024feea53/releases/10d22d39-63b8-4242-b8db-bf28c677080e/entry_by_path/content/?path=/Android/scriptableobjects_assets_all_cadeed6e49058054854367b99b8e6baf.bundle
RemoteProviderException : Unable to load asset bundle from : https://0f75bfb2-df18-4246-b95d-e3c2a059ede5.client-api.unity3dusercontent.com/client_api/v1/buckets/6b955d2f-fecf-49c6-9a2a-95f024feea53/releases/10d22d39-63b8-4242-b8db-bf28c677080e/entry_by_path/content/?path=/Android/levelresources_unitybuiltinshaders_52ba17a865cfd02b81b180160256c001.bundle
UnityWebRequest result : ProtocolError : HTTP/1.1 404 Not Found
ResponseCode : 404, Method : GET
url : https://0f75bfb2-df18-4246-b95d-e3c2a059ede5.client-api.unity3dusercontent.com/client_api/v1/buckets/6b955d2f-fecf-49c6-9a2a-95f024feea53/releases/10d22d39-63b8-4242-b8db-bf28c677080e/entry_by_path/content/?path=/Android/levelresources_unitybuiltinshaders_52ba17a865cfd02b81b180160256c001.bundle
both errors says that it is unable to load asset bundle. Hope you will find possible solution for this one and why this is happening.
Code Snippet:
private void Spawn_Player_Predator_LevelPlayables(AsyncOperationHandle obj)
{
Level_Adderssables.GetDinoDave_ref().LoadAssetAsync().Completed += (DinoDave_Asset) =>
{
Loading_Screen.SetActive(true);
Loading_Progress.value = ((AsyncOperationHandle)DinoDave_Asset).PercentComplete;
Level_Adderssables.GetDinoDave_ref().InstantiateAsync(PlayerSpawnPoint.position, PlayerSpawnPoint.rotation).Completed += (dino_dave_ref) =>
{
dave_Controller = ((AsyncOperationHandle)dino_dave_ref).Result.gameObject.GetComponent<Dave_Controller>();
Loading_Progress.value = ((AsyncOperationHandle)dino_dave_ref).PercentComplete;
Dave_Spawned_Flag = true;
Level_Adderssables.Get_Dave_Camera_ref().LoadAssetAsync().Completed += (DaveCam_Asset) =>
{
Loading_Progress.value = ((AsyncOperationHandle)DaveCam_Asset).PercentComplete;
Level_Adderssables.Get_Dave_Camera_ref().InstantiateAsync(PlayerSpawnPoint.position, PlayerSpawnPoint.rotation).Completed += (dave_cam_ref) =>
{
Dave_CineMachineCamera = ((AsyncOperationHandle)dave_cam_ref).Result.gameObject.GetComponent();
Loading_Progress.value = ((AsyncOperationHandle)dave_cam_ref).PercentComplete;
Dave_CineMachineCamera.Follow = dave_Controller.transform.GetChild(2);
Dave_CineMachineCamera.LookAt = dave_Controller.transform.GetChild(2);
dave_Controller.Dave_CineMachineCamera = Dave_CineMachineCamera;
dave_Controller.transform.GetChild(2).transform.localRotation = Quaternion.Euler(-10f, 180f, 0f);
};
};
};
};
currently i am using addressable version 1.18.19 which is verified version as of now.



