unity cell shading outline not rendering in vr

Hi, I’ve been working on this cell shader for my VR game using unity’s cell shading tutorial: (6) How we built the toon shading | Open Projects Devlog - YouTube , I’m new to making custom shaders and the unity universal renders pipeline. can anyone help me

nevermind fixed it

That’s not super helpful to anyone else, though. What was wrong, and how did you fix it?