Unity cutting 25% of staff (new round of layoffs)

Quote: “Jan 8 (Reuters) - Videogame software provider Unity Software (U.N) will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.”

“We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming.

Source: https://www.reuters.com/technology/unity-software-cutting-25-staff-company-reset-continuation-2024-01-08/

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At least they waited until after Christmas.

Don’t worry everyone, they are focusing on the core business. The core business is still silly monetisation right?

Because that is definitely what we’re getting with this new amazing partnership with Walmart!

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We knew this was happening but it’s still horrible. Hope everyone affected lands something new quickly.

Least they didnt do it just before christmas… Still sad and worry that the 25% who go would be the ones id root for cos they are doing things id appreciate

I’m not positive that percentage is correct as this is the fourth round of layoffs since 2022 and the number back then would have made it 25%. According to every source I can find they had about 7,700 employees in 2022 and between 2022 and 2023 they laid off 1,300. This might be closer to 30%.

Trim the fat.

There’s been a thread every time Unity has laid off staff so what are you on about?

I mean John R has left Unity. So do you have any proof he’s still on the payroll?

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My only question is…Is Unity engine part of their core business? Since they focus on core stuff now, Id like to know ;).

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Is this still a question at this point? With how laser focused they are now, definitely they’re focusing on core features after all these 7 years. They’ve made this completely clear they’re focusing on UI Toolkit, Graph Foundation, True RTGI, DOTS Animation, DOTS Determinism, DOTS 2D Physics, new Terrain system, SRP-BiRP feature parity, Improved AI Navigation for big open world, Virtualized Geometry, Unity Text Rendering 2.0, and many more.

Oh, they’re also working on AA game to dogfood their engine!

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https://d18rn0p25nwr6d.cloudfront.net/CIK-0001810806/d53de2ae-5397-4ea9-a23d-41ea824f52c6.pdf

Hey! They also renamed the 2023 LTS to Unity 6! That’s a laser focus on important things!

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I guess Graph Foundation is VERY important?

I don’t spend much time here anymore and I can’t tell whether that is bitter sarcasm or a genuine summary.

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A bunch of those things were already cancelled, or have been in development hell for years so definitely sarcasm.


I’d like to know the specifics of these layoffs. And if the engineering team is at all affected.

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Well fair enough. Though, really that’s just reasonable transition period stuff.

For a company that’s democratizing gamedev, we’ve really been left in the dark as of late.

Hopefully they’re tracking down key talent that left and trying to get them back on board, it would be unfortunate if they end up trying to piece things together and figuring out how this engine works through trial and error. Sure it’s possible they can find new blood to carry the torch that can navigate the current code base, but far less likely.

We’ve been sitting here assuming the worst for a very long time, and that’s all more or less turned out to be true.

What does a “reset” mean to the remaining employees? Can you reset if you weren’t part of the original creators of the engine? What are the short term goals? Become competent with the engine? Build up the foundation to allow for better tooling’s in the future? Are we just going to shutter down to a skeleton crew and milk this aging engine as long as possible? What are the long term goals? How much do we care about this medium?

How do we find the right mix of cool new things to keep people around while tooling up the core to give this engine legs? Can this team even attract top tier talent at this point? How long has it been, 7 years stewing in failures and incompetence? These aren’t just wasted years, these are long stints of festering decay and standards that have rotted the spirit of this engine. How do you salvage that?

You guys at Unity have a lot going for you, but also a lot against you. Here’s hoping you find some people full of piss and vinegar with a vision for what this engine could be to carry forward, and that they take this reset to build things up the right way excited to show us they’ve got the right stuff.

All that said, the current Unity build is the best I’ve seen in a very long time, very stable with few random error messages, so maybe things aren’t as dire as we suspect. Maybe with Jim Whitehurst at the helm, we see a change in attitude and more excitement for the future.

Could go either way, Unity isn’t the only game engine in town any more. Time will tell… what a time to be a gamedev.

Here’s to new beginnings and 2024 being better for everyone in this industry.

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Good to see you. It was sarcasm, at least I definitely interpreted it that way.

I guess so.

[Source: NY Times]

Sure…

Also here is the laser focus on the “core business”:
https://corporate.walmart.com/news/2024/01/04/walmart-and-unity-to-bring-immersive-commerce-to-games-virtual-worlds-and-apps
Maybe Walmart will employ those 1800…

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So, Walmart?

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By the time layoffs are over the only person working at Unity is going to be the janitor.

As of late? Communication has been a problem with Unity for over a decade.

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Did anyone notice the POSITIVE news in that article? No one? Gosh … :stuck_out_tongue:

:sunglasses:

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