I’m not sure if this is a bug, or if it’s just some new system setup that i must make.
So, inside the Editor, i setup my Scene camera, with the Gizmo to look at my scene at Front.
When I test my game without the “maximize” on, the Scene view doens’t change.
If i “maximize” to see my game, when i stop the game from running to go back to the Editor, my Scene camera is in perspective again.
Is there a way to keep it the way i left it before testing the game ?
Are you sure that you don’t look at the scene view instead of the game view?
Because the editor camera can not be altered.
if it is the right one, ensure that you don’t change something at runtime of game, because all those changes are lost when you leave the play mode
Yes, i’m pretty sure i don’t look at the game view.
Been using Unity for quite a while now
It’s like Unity has the scene view by default on Perspective and whenever i leave the full screen mode (in Game view), and get back to the Editor, the Scene view is again on Perspective, no matter what view (top,right,left) i left it before.
I had no problem with this with Unity 2.5
Is anyone experiencing this ?
I think I’m having a similar problem. I recently found out that by pressing spacebar while hovering over a window is a shortcut for maximizing the tab. This is ESPECIALLY useful for having preset orthographic viewports (for instance Top, Front and Right and Perspective) as you can set up your 4 views and just jump between the 4 using spacebar to max/min them. This would increase my workflow ten-fold.
Unfortunately when you maximize any of the four views (with or without using the spacebar shortcut), once you minimize it again all the viewports revert to Perspective.
I know this thread is a couple months old, but I’ve run into this as well and was wondering if there was a workaround. Does anyone know of a way to keep the scene view camera from resetting to perspective mode after dropping another window out of ‘maximized’ mode?
It’s obviously a pretty minor issue, since it only takes one click to get back to orthographic mode. But, if you’re editing in orthographic mode it does slow down the edit-play cycle. (I’d file a bug report, but I’m not sure if this is a bug or intended behavior.)