Hello. I have a car model. For example i have 2 separate materials for car hood and car trunk: ‘Trunk_Material’ & ‘Hood Material’ they use the same UV map ‘Trunk_Hood_UV’ and they also use one texture(map): ’ ‘Trunk_Hood_Texture’. So when i import this .fbx into Unity. Unity sets material named ‘Trunk_Hood_Texture’. What should i do to import materials, not textures as materials?
Unity should import both your materials. You can then import your textures and assign these to the materials.
(or am i getting your question wrong?)
In Blender i have 2 materials with one texture and UV map. In Unity i only have 1 material with one texture. Thats my problem.
Ue4 reads this fbx with no problems. So i think the problem in Unity.
Ah ok. Well, maybe create the missing material and assign them to the meshrenderer?