Unity Gets Stuck On Application.UpdateScene After New Script Creation, after adding ECS 1.0

Hello, it seem I found the root reason,
I disable Jobs->Burst->Synchronous Compilation,
And the issue never happened. That’s all.

I’m not sure why Unity didn’t notice this problem, because this issue is easy to reproduce:
As long as this is option(Jobs->Burst->Synchronous Compilation) checked, it will appear with a certain probability (eg: when adding a c# script to trigger compilation).
Maybe it’s because this option is turned off by default.

Anyway, this annoying problem never appeared again.

My test Enities version: 1.0.16, 1.1.0-pre.3