yes i agree with you. i can’t add module with unity hub 3.2.0 that’s make me…Streessss
I cannot see a thing in Unity Hub dark mode. Please for those of us visually impaired people, put in alternate themes with haste. Thank you.
1 Like
Hello! I’m new to Unity and I think I’m having trouble installing… 2 hours have passed and my download shows no progress like it’s stuck at 4%
can anyone help me here? thank you
Thaina
August 11, 2022, 3:15am
24
New unity beta are constantly request for new hub for download android NDK. When the new version of hub be available? It not even in beta channel
Hello again, just wanna share this one…
as you can see there are no icon showing in every button… what’s wrong with my Unity?
1 Like
This is not related to Unity Hub. Please spend some time looking at the available forums and post in a more appropriate place such as Editor & General Support .
Also, you posted this 4 times so far and I would that that you do not cross-post.
Thanks.
Badr:
I have Unity Hub installed, but when I click the Sign In button it doesn’t do anything. I have tried reinstalling it from scratch, installing it to another drive, etc. It pretty much does the same thing. when I try to click on the sign-in button it doesn’t do anything. I also tried to click on the Create Account button but it doesn’t do anything either.
please help!!
Same, and still can’t do anything
Does Unity Hub beta support Linux? Downloading the Hub always brings me the old version
Thaina
August 17, 2022, 2:05am
29
I think the current latest version of hub is the production. The newer beta did not came out yet, maybe it was in alpha channel
Badr:
I have Unity Hub installed, but when I click the Sign In button it doesn’t do anything. I have tried reinstalling it from scratch, installing it to another drive, etc. It pretty much does the same thing. when I try to click on the sign-in button it doesn’t do anything. I also tried to click on the Create Account button but it doesn’t do anything either.
please help!!
Heeeeeey dude! I finally find out what was the problem, in my case, It was because I didn’t have a default browser in my pc configurations, once I set one, all the buttons of unity that redirect to one online page (like sign in, or create new account or “go to download page”), are functional now, I hope this can help you to solve your problem, that apparently is the same as mine was.
When performing a WebGL build on macOS (Apple silicon) using Unity 2020.3.32 launched from Unity Hub 3.2.0, the following error occurs and the build fails.
If I install Unity Hub 2.4.2 and launch Unity from Unity Hub 2.4.2, the build succeeds.
I don’t have any Unity Hub other than 2.4.2, but it was fine until I updated to 3.2.0.
When I build the same project on Windows, the build succeeds without any problems using Unity Hub 3.2.0.
Invoking il2cpp (via bee.exe) with arguments: --convert-to-cpp --enable-deep-profiler --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“/Users/neptaco/work/unity-client/Library/Il2cppBuildCache/WebGL/Native/build.bc” --cachedirectory=“/Users/neptaco/work/unity-client/Assets/…/Library/il2cpp_cache” --compiler-flags=“-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory=”/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/Variations/development" --avoid-dynamic-library-copy --emit-method-map --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_AccessibilityModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_AndroidJNIModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_AssetBundleModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_DSPGraphModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_GIModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_GridModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_HotReloadModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_InputLegacyModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_LocalizationModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_ProfilerModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_RuntimeInitializeOnLoadManagerInitializerModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_SharedInternalsModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_SpriteShapeModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_StreamingModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_SubstanceModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_SubsystemsModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_TLSModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_TextCoreModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_TilemapModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UIElementsNativeModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UnityCurlModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UnityTestProtocolModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_VFXModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_WebGLModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_WindModule_Dynamic.bc” --additional-libraries=“/Applications/Unity/Hub/Editor/2020.3.32f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules_development/WebGLSupport_XRModule_Dynamic.bc” --additional-cpp=“/Users/neptaco/work/unity-client/Library/Il2cppBuildCache/WebGL/additionalCppFiles/UnityClassRegistration.cpp” --additional-cpp=“/Users/neptaco/work/unity-client/Library/Il2cppBuildCache/WebGL/additionalCppFiles/UnityICallRegistration.cpp” --profiler-report --map-file-parser=“/Applications/Unity/Hub/Editor/2020.3.32f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser” --directory=“/Users/neptaco/work/unity-client/Temp/StagingArea/Data/Managed” --generatedcppdir=“/Users/neptaco/work/unity-client/Library/Il2cppBuildCache/WebGL/il2cppOutput” --stats-output-dir=“/Users/neptaco/work/unity-client/Library/Il2cppBuildCache/WebGL/il2cppStats”
/Applications/Unity/Hub/Editor/2020.3.32f1/Unity.app/Contents/il2cpp/build/BeeSettings/offline/bee.exe exited after 647 ms.
Exception: Failed running /Applications/Unity/Hub/Editor/2020.3.32f1/Unity.app/Contents/il2cpp/build/BeeSettings/offline/bee.exe --no-colors --prebuiltbuildprogram=“/Applications/Unity/Hub/Editor/2020.3.32f1/Unity.app/Contents/il2cpp/build/BeeSettings/offline/artifacts/buildprogram/buildprogram.exe”
stdout:
Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
error: ‘cache-folder’ could not be inferred from environment, nor was it configured in Stevedore.conf (Bee.Stevedore.Program.HumaneException)
at Bee.Stevedore.Program.StevedoreConfig+GlobalConfig.get_CacheFolder
at Bee.Stevedore.Program.DownloadCache…ctor
at Bee.Core.Stevedore.StevedoreUnpacker…ctor
at Bee.Core.RequirementsForRunningBuildCode…ctor
at Bee.Core.Backend.InstallRequirementsForRunningBuildCode
at Bee.StandaloneBeeDriver.CreateBuildGraph
at Bee.StandaloneBeeDriver.InvokeTundra
at Bee.StandaloneBeeDriver.BuildMain
at Bee.StandaloneDriver.BuildTopLevelBeeCommand.Execute
at Bee.StandaloneBeeDriver.RealMain
at Bee.StandaloneBeeDriver.Main
stderr:
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0015c] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:133
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) [0x00060] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:65 at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo) [0x000fe] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:818 at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) [0x003c1] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:785 at UnityEditorInternal.IL2CPPBuilder.Run () [0x000f4] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:604 at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:276
at UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) [0x00108] in /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365
at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x002cb] in /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:913
at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:29
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337
Are any of the following changes doing something bad?
Users on macOS reported an issue that prevented the PATH environment variable from being correctly provided to the Editor. This has now been resolved.
We’ve fixed a bug on macOS that resulted in IL2CPP clang processes running as Intel on Apple silicon machines when using an Apple silicon editor. They will now run natively.
Gennady:
Today, we released Hub v3.2.0. This release features quality-of-life improvements that will accelerate your productivity.
Dig into what’s included by checking out the release notes . To see what we’re working on next or to share your ideas on what features we should build, visit the Unity Hub roadmap .
Finally, we would like to thank the beta community for providing feedback to make our product stronger.
Thanks,
The Unity Hub team
Still License error useless update
why unity hub remains on black screen when offline (no internet connection)?