In this release, you’ll find we’ve made several improvements, as well as introduced a survey to capture your direct feedback. Check out the release notes for a full list of what’s included.
If you encounter any issues, the best way to share them is through the Unity Hub Bug Reporter (see image below).
For a glimpse at what’s coming next, or to share your ideas, visit the Unity Hub roadmap.
beauty.
can you disable single click open project?
every time i jump the gun and apparently try to open two projects at the same time with double click ^.^
Hopefully Unity Have finally Fixed The whole “No Valid Unity Editor License found” error. Please!!! We are working on a Big project and We selected to use Unity Engine But That error is now making us regret the choice. Please fix that
Interesting to see if the license issues are fixed so I can actually use Unity again
Nice with new features, but the license issues are a total blocker with the whole of Unity from my point of view.
having the same issue.
I don’t understand why it is necessary to have unity hub? Is there any way I could ignore it and open projects without it?
It’s loading time got longer on Apple Silicon. Sometimes it does not get loaded at all with infinite loading on the screen.
Let me chime in and say that I also agree with the comments above. Having the Hub not be Apple Silicon native is a pain (it’s much slower than it needs to be), and the new boot animation just adds salt to the wound. Using the Unity Hub suddenly just became a chore, and I think it needs the team’s attention. The message coming from developers is loud and clear: we don’t want this tool to be slow with flashy animations… we want it to be lightning fast and get out of the way. Hub team: please listen to this feedback and make some improvements. You’re on the critical path for every Unity developer, and the last update just made their lives more inconvenient.
Legit none of my projects are opening. I click a project, get a loading circle for 30 seconds, and then nothing happens. Has been this way since updating to 3.3.0.
Just installed, unity hub doesn’t open, then a critical error popup is displayed. Killed all unity processes, restarted the hub, same thing happened. I’ll revert back to 3.2.0.
edit: actually can’t find the unity hub archive. All links targets the latest buggy version
edit 2: Couldn’t find the 3.2.0 link. Re-installed 3.3.0 over the previous install, this time the hub opened successfully after a while.
I get the following error when open unity hub on mac:
it only minimized and not open
When checking the log, there is an error:
{“timestamp”:“2022-09-19T14:56:46.450Z”,“level”:“error”,“message”:“Unhandled promise rejection, reason: dlopen(/private/var/folders/g9/pctr2ldn12g6ldks961zhgxh0000gn/T/AppTranslocation/B27ED1F5-6223-4BF2-B1DF-BB3D75F5B5F8/d/Unity Hub.app/Contents/Resources/app.asar.unpacked/node_modules/ @ /proxy-helper/build/Release/proxy-helper_mac.node, 1): Library not loaded: @rpath/libpcre2-8.0.dylib\n Referenced from: /private/var/folders/g9/pctr2ldn12g6ldks961zhgxh0000gn/T/AppTranslocation/B27ED1F5-6223-4BF2-B1DF-BB3D75F5B5F8/d/Unity Hub.app/Contents/Resources/app.asar.unpacked/node_modules/ @ /proxy-helper/build/Release/libNativeProxyHelper.dylib\n Reason: Incompatible library version: libNativeProxyHelper.dylib requires version 12.0.0 or later, but libpcre2-8.0.dylib provides version 11.0.0\n\tstack Error: dlopen(/private/var/folders/g9/pctr2ldn12g6ldks961zhgxh0000gn/T/AppTranslocation/B27ED1F5-6223-4BF2-B1DF-BB3D75F5B5F8/d/Unity Hub.app/Contents/Resources/app.asar.unpacked/node_modules/ @ /proxy-helper/build/Release/proxy-helper_mac.node, 1): Library not loaded: @rpath/libpcre2-8.0.dylib\n Referenced from: /private/var/folders/g9/pctr2ldn12g6ldks961zhgxh0000gn/T/AppTranslocation/B27ED1F5-6223-4BF2-B1DF-BB3D75F5B5F8/d/Unity Hub.app/Contents/Resources/app.asar.unpacked/node_modules/ @ /proxy-helper/build/Release/libNativeProxyHelper.dylib\n Reason: Incompatible library version: libNativeProxyHelper.dylib requires version 12.0.0 or later, but libpcre2-8.0.dylib provides version 11.0.0\n at process.func [as dlopen] (electron/js2c/asar_bundle.js:5:1846)\n at Object.Module._extensions…node (internal/modules/cjs/loader.js:1138:18)\n at Object.func [as .node] (electron/js2c/asar_bundle.js:5:2073)\n at Module.load (internal/modules/cjs/loader.js:935:32)\n at Module._load (internal/modules/cjs/loader.js:776:14)\n at Function.f._load (electron/js2c/asar_bundle.js:5:12913)\n at Module.require (internal/modules/cjs/loader.js:959:19)\n at require (internal/modules/cjs/helpers.js:88:18)\n at Object. (/private/var/folders/g9/pctr2ldn12g6ldks961zhgxh0000gn/T/AppTranslocation/B27ED1F5-6223-4BF2-B1DF-BB3D75F5B5F8/d/Unity Hub.app/Contents/Resources/app.asar/node_modules/ @ /proxy-helper/lib/binding.js:13:7)\n at Module._compile (internal/modules/cjs/loader.js:1078:30)”}
After downloading → moving to the application folder getting the following on Mac M1 “Unity Hub” is damaged and can’t be opened. You should move it to the Trash.
Finally I got it working on my mac. Thanks stanleykwan for showing a direction
The problem was - I had upgraded my mac OS recently. When I checked the logs for UnityHUB opening error I figured out that command line tools are outdated.
BTW the log file comes under
Library/ApplicationSupport/UnityHub/logs
I uninstalled unity hub from my mac.
I had to install home brew & then do a brew update && brew upgrade
Once brew was updated, I installed unity hub again & it worked.