To help illustrate connecting existing app stores with your games via the new Unity IAP feature in 5.3 (reference, manual) we are publishing a series of Store Guides. They walk through an interaction with the Store’s web portal, registering essential Application details, defining your in-app purchase Product, and testing game-to-store product purchase connectivity.
The recognition is appreciated @RoyalCoder , thanks!
There is a way to do this with Analytics.CustomEvent. Send similar transaction data as a CustomEvent and include the string of extra info as an additional parameter there. One could then Build a Segment of users who bought a specific game item, also querying the “extraINFO” parameter/value as desired.
Analytics’ Transaction API is designed mainly to give revenue reports and access to receipt verification. Note that Analytics.Transaction is already called for every product transaction when using Unity IAP.
The purpose of extra info in my case is a tag for every real in app purchase in my game, can I use receipt or signature for adding my tag for purchases ?
If I do’it via Analytics.CustomEvent can I add to the custom event the real price, taxes, or other info to be send’it on Unity Anaytics ?
Thanks !
Thank you for great work. I’m thinking to use this on my game.
I have an question about security. Does Unity IAP have some security system for purchasing?
I have a hard time, because some people overuse purchasing items in my game, so I need to use server to prohibit overusing it.
If Unity IAP has some security system for this situation, I would like to use it!
Does Unity IAP have some security system for purchase?
And yes the price, and other product / purchase info can be added to a CustomEvent. It’s supports a key-value dictionary for including any data fields you need to use when tagging this purchase.
We are working on a new feature: client-side receipt verification. This will enable developers to determine if a user makes a purchase from an untrusted app store. Then a game can decline to provide the service it would otherwise have unlocked. The feature is still being worked on, and once complete we think it will be a useful addition.
I am guessing the overuse of purchased items currently detected by comparing the sum of Transaction events versus verified income. Is my guess wrong?
@IndieFist Thank you for expressing interest in the upcoming client-side receipt validation feature! I am encouraged to know it will be used. While there is no additional news to share yet, an announcement will be made on the forum when the feature is generally available.
Regarding our Amazon Store IAP implementation, it is on our roadmap but I cannot say when it will be officially released.
How can i get info on analytic for separates stores? I got published our game on android and ios, for unity ads, we have two tab for each market, but on analytic?
Well i just found it. Sorry
@AVOlight_1 Sorry to say a condensed RSS (e.g.) is not available at this time.
However, for the code, we are looking into an IAP Plugin update mechanism. And for updates of a more textual nature, “watching” this Forum is possible (navigate back to the forum index and find ‘watch forum’) which for your interest “IL2CPP Windows IAP” I speculate would be spammy unless aggressively filtered by your email system for just those keywords. I would anticipate an announcement of this new support be made on this forum once available.