Hello, I have been trying to figure this out for days, and I feel as if I am stuck. When I build my game to iOS the colors look slightly duller, and it is pretty noticeable in comparison to testing it out on Unity editor.
Things I have tried:
-Adding P3 color gamut on top of sRGB in Unity iOS settings
-Using POT texture sizes
-overriding texture settings for iOS to use pvrtc even though astc is the standard for iOS still no luck either way
-adding unlit shader to textures
-changing color space from linear to gamma, but when I change to gamma I get this “sRGB formats are not supported in gamma mode, fallback to a UNorm format” error. Idk if this would do anything though.
I use pngs too if that means anything.
Does scaling texture sizes in editor (i.e. x2, x3) do anything to color when building?
Please does anyone know how to fix this???