I am working on a Meta Quest port of my PCVR game. I am testing the multiplayer aspect of it and I am running into this error when attempting to join cross-platform:
Failed to join session TQG4bvK4tra7xpNHj6qJ6j: SessionException - Unexpected exception processing network metadataUnityEngine.Debug (object)SessionManager/d__14 () (at Assets/Scripts/Network/SessionManager.cs:266)Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask2<SessionManager/<JoinSessionById>d__14, bool>:Run () (at ./Library/PackageCache/com.cysharp.unitask@6a18b5d4ef81/Runtime/CompilerServices/StateMachineRunner.cs:313)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<Unity.Services.Multiplayer.ISession> (System.Exception)Unity.Services.Multiplayer.WrappedMultiplayerService/d__21 () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/WrappedMultiplayerService.cs:85)System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<Unity.Services.Multiplayer.SessionHandler>:SetException (System.Exception)
Unity.Services.Multiplayer.SessionManager/<JoinByIdAsync>d__19:MoveNext () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:140)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<Unity.Services.Multiplayer.SessionHandler> (System.Exception)Unity.Services.Multiplayer.SessionManager/d__23 () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:260)System.Runtime.CompilerServices.AsyncTaskMethodBuilder (System.Exception)Unity.Services.Multiplayer.SessionManager/d__26 () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:310)System.Runtime.CompilerServices.AsyncTaskMethodBuilder ()Unity.Services.Multiplayer.SessionManager/d__27 () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:332)System.Runtime.CompilerServices.AsyncTaskMethodBuilder ()Unity.Services.Multiplayer.SessionHandler/d__133 () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionHandler.cs:800)System.Runtime.CompilerServices.AsyncTaskMethodBuilder ()Unity.Services.Multiplayer.LobbyHandler/d__108 () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Lobby/LobbyHandler.cs:907)System.Runtime.CompilerServices.AsyncTaskMethodBuilder ()Unity.Services.Multiplayer.LobbyHandler/d__73 () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Lobby/LobbyHandler.cs:250)System.Runtime.CompilerServices.AsyncTaskMethodBuilder ()Unity.Services.Lobbies.Internal.LobbyChannel/d__13 () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Lobbies/SDK/LobbyUpdates/Internal/LobbyChannel.cs:84)System.Threading.Tasks.TaskCompletionSource`1 (bool)Unity.Services.Wire.Internal.Client/<>c__DisplayClass47_0/<b__0>d () (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/Client.cs:680)System.Runtime.CompilerServices.AsyncTaskMethodBuilder ()Unity.Services.Wire.Internal.Client/d__49 () (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/Client.cs:734)System.Threading.Tasks.AwaitTaskCo
SessionException: Unexpected exception processing network metadataUnity.Services.Multiplayer.NetworkModule.ProcessNetworkMetadataAsync (System.String metadata) (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Modules/Network/NetworkModule.cs:538)Unity.Services.Multiplayer.SessionHandler.InitializeModulesAsync () (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionHandler.cs:742)Unity.Services.Multiplayer.SessionManager.InitializeModulesAsync (Unity.Services.Multiplayer.SessionHandler session) (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:305)Unity.Services.Multiplayer.SessionManager.InitializeModulesAsync (Unity.Services.Multiplayer.SessionHandler session) (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:310)Unity.Services.Multiplayer.SessionManager.SetupSessionAsync (Unity.Services.Multiplayer.ILobbyHandler lobbyHandler, Unity.Services.Multiplayer.BaseSessionOptions options, System.Collections.Generic.Dictionary2[TKey,TValue] sessionProperties) (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:247)
Unity.Services.Multiplayer.SessionManager.JoinByIdAsync (System.String sessionId, Unity.Services.Multiplayer.JoinSessionOptions sessionOptions) (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:140)
Unity.Services.Multiplayer.WrappedMultiplayerService.JoinSessionByIdAsync (System.String sessionId, Unity.Services.Multiplayer.JoinSessionOptions sessionOptions) (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/WrappedMultiplayerService.cs:85)
SessionManager.JoinSessionById (System.String sessionId) (at Assets/Scripts/Network/SessionManager.cs:237)
UnityEngine.Debug:LogException(Exception)
<JoinSessionById>d__14:MoveNext() (at Assets/Scripts/Network/SessionManager.cs:267)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask2() (at ./Library/PackageCache/com.cysharp.unitask@6a18b5d4ef81/Runtime/CompilerServices/StateMachineRunner.cs:313)System.Runtime.CompilerServices.AsyncTaskMethodBuilder1:SetException(Exception)
Unity.Services.Multiplayer.<JoinSessionByIdAsync>d__21:MoveNext() (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/WrappedMultiplayerService.cs:85)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1(Exception)Unity.Services.Multiplayer.d__19() (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:140)System.Runtime.CompilerServices.AsyncTaskMethodBuilder1:SetException(Exception)
Unity.Services.Multiplayer.<SetupSessionAsync>d__23:MoveNext() (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:260)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Unity.Services.Multiplayer.<InitializeModulesAsync>d__26:MoveNext() (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:310)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Unity.Services.Multiplayer.<CleanupSessionAsync>d__27:MoveNext() (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionManager.cs:332)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Unity.Services.Multiplayer.<LeaveAsync>d__133:MoveNext() (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Session/SessionHandler.cs:800)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Unity.Services.Multiplayer.<ResetAsync>d__108:MoveNext() (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Lobby/LobbyHandler.cs:907)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Unity.Services.Multiplayer.<LobbyUnsubscribeCallbacksAsync>d__73:MoveNext() (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Multiplayer/Lobby/LobbyHandler.cs:250)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Unity.Services.Lobbies.Internal.<UnsubscribeAsync>d__13:MoveNext() (at ./Library/PackageCache/com.unity.services.multiplayer@fd9e62928265/Runtime/Lobbies/SDK/LobbyUpdates/Internal/LobbyChannel.cs:84)
System.Threading.Tasks.TaskCompletionSource1(Boolean)Unity.Services.Wire.Internal.<b__0>d() (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/Client.cs:680)System.Runtime.CompilerServices.AsyncTaskMethodBuilder()Unity.Services.Wire.Internal.d__49() (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/Client.cs:734)System.Runtime.CompilerServices.AsyncTaskMethodBuilder1:SetResult(Reply)
Unity.Services.Wire.Internal.<SendCommandAsync>d__27:MoveNext() (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/Client.cs:151)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1(Reply)Unity.Services.Wire.Internal.d__6() (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/CommandManager.cs:67)System.Threading.Tasks.TaskCompletionSource`1(Reply)Unity.Services.Wire.Internal.CommandManager(Reply) (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/CommandManager.cs:90)Unity.Services.Wire.Internal.Client(Reply) (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/Client.cs:611)Unity.Services.Wire.Internal.Client(Byte[]) (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/Client.cs:344)Unity.Services.Wire.Internal.<>c__DisplayClass53_0:b__0() (at ./Library/PackageCache/com.unity.services.wire@2d36cce58c62/Runtime/Centrifuge/Client.cs:753)UnityEngine.UnitySynchronizationContext()
It does not matter which platform is hosting (android meta quest or windows pcvr), the error is the same on the joining side.
All my package versions are the same, the meta port is the same project as the pcvr version except with reduced textures at the moment.
Joining between meta port versions works fine, regardless if one of the clients the its run via editor on the pc.
Anyone have ideas with how to proceed with this issue?