Unity Package Manager Introduction & FAQ

Hi everyone,

Welcome to the Unity Package Manager discussion forum. Please post your feedback and requests for all things related to your experience using the Package Manage to configure your projects and Unity Editor experience.

If the Unity Package Manager in new to you, here are some frequently asked questions to help get you started.

What is the Unity Package Manager?

It’s a new core modular system that enables dynamic installation and updating of new Unity Packages in your projects. Packages are hosted on a Unity operated content repository online, then downloaded and stored in a local cache on your computer.

What is a package?

A package can contain new Editor features, runtime enhancements, build platforms or any combination of assets such as shaders, textures, and scripts to help customize your project’s workflow.

How can I configure packages in my project?

In the Unity Editor top menu: Window > Package Manager to open the dedicated user interface to view all details on which packages are available to install, remove, and/or update in your project.

Experienced users can also edit the \Packages\manifest.json file to install or remove packages.

Will the Unity Package Manager replace the Asset Store Package format?

In the upcoming releases, the Unity Package Manager will work in parallel with the Asset Store and the legacy .unitypackage format. The goal is to unify package discovery and delivery under the new Unity Package Manager ecosystem and extend support to 3rd party publishers.

Thanks!
The Unity Package Manager Team

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Read more in the blog post here: https://blogs.unity3d.com/2018/05/04/project-management-is-evolving-unity-package-manager-overview/

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