Unity Remote App always showing up squished sideways

I have gotten Unity Remote working and have been testing with one of the example Unity iPhone examples, iPhone Match. I can Build and Run on the device itself, and I wanted to give Unity Remote a shot.

When I start up Unity Remote, it shows my Mac Pro as being local, I choose it and am greeted with “press play in Unity iPhone”, this is shown correctly in portrait.

In the player settings, portrait has been chosen for me already ( default I am guessing ).

I am holding the iPhone in portrait orientation, and yet the game shows up turned 90 degrees to the side, squished ( the game is meant to be portrait )

Due to the 90 degree turn, it is near impossible to see anything on the screen, though surprisingly the touch input work well.

Am I missing something? As I mentioned before I can build and run directly on the iPhone ( which take FOREVER, and is fairly slow when connected, and much faster if I just shut down from xcode and just restart the app via the icon on the iPhone ( I saw this quite often when doing normal development on the iPhone )

I think using the Unity Remote would be a pretty cool alternative to having to always do a build and run.

I look forward to hearing about any idea to get around this strange behavior.

Try setting your game’s aspect to “iPhone Tall” or “iPhone Wide”?

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Yep that was it, thanks!