Screen is squashed with Unity Remote

Hey guys,

I just started working with Unity to develop some simple iPhone game, mostly for practice right now. Anyway, I was using Unity Remote and found that the aspect ratio of my iPhone screen was very different than my view on screen. The biggest problem is that my control-buttons (the 2 standard left & rightpad to control movement) are completely squashed.

Is there any way to get a realistic preview on my screen in Unity itself and with that make sure that the screen looks the same when it launches on Unity Remote? I should mention that when I build the app through XCode the aspect ratio is fine, but still it looks a little different than the preview screen, since the resolution is different (making 2D objects which are placed at a certain position based on the pixelamount appear at different locations).

Edit: Using Unity 3.5.0f5 with Unityremote3.

Any help is greatly appreciated, thanks!

Ivo

2 Answers

2

Hmm I answered the question myself. First of all, I had to make sure to be building for iPhone.
File → Build Setting → Double Click iOS

Then, in the Game Panel, you can change the aspect-ratio (left-top corner).

Also, I had to click ‘Maximize on Play’ in the Game Panel (right-top corner).

Working perfectly now, great for some very fast testing to see how things look on the iPhone!!!

The key here is setting the game view aspect ratio to one of the iPhone presets!

wait but if I change the aspect ratio to ipad it also hides a lot of the scene. can someone help?

thanks in advance.