I just started working with Unity to develop some simple iPhone game, mostly for practice right now. Anyway, I was using Unity Remote and found that the aspect ratio of my iPhone screen was very different than my view on screen. The biggest problem is that my control-buttons (the 2 standard left & rightpad to control movement) are completely squashed.
Is there any way to get a realistic preview on my screen in Unity itself and with that make sure that the screen looks the same when it launches on Unity Remote? I should mention that when I build the app through XCode the aspect ratio is fine, but still it looks a little different than the preview screen, since the resolution is different (making 2D objects which are placed at a certain position based on the pixelamount appear at different locations).
Edit: Using Unity 3.5.0f5 with Unityremote3.
Any help is greatly appreciated, thanks!