Unity Render Streaming Introduction & FAQ

Instead of having all users connect to the same stream, want each person to end up in their own interactive experiences. How To do this, can provide some toturs , thank

How to run multiple instances of the unity using render streaming on the same computer

Hi I would like to know how to use Unity Render Streaming to control my project via browser. Thanks :slight_smile:

Good Day!! I installed and run the Unity Render Streaming package as is and completely followed the documentation on how it works. However, the imported sample scenes doesn’t work on my Unity project. I wonder what could be the problem?? Thanks and have a good day :slight_smile:

I believe that Unity runtime can run multiple by default.

How about the Multiplay sample?
https://docs.unity3d.com/Packages/com.unity.renderstreaming@3.1/manual/sample-multiplay.html

What kind of issues do you have?

Try the Tutorial below.
In particular you need to read the ControllCamera page and adapt it to your project.
https://docs.unity3d.com/Packages/com.unity.renderstreaming@3.1/manual/dev-streaming-app-intro.html

Hello All,
I want to use Unity Render Streaming for my VR Oculus quest app to stream to web browser. It’s awesome.
Currently I’m using my own websocket solution for streaming but it has issue FPS drop in Oculus Quest app, because due to web socket is TCP so packet drop result VR app down FPS.

Is this Unity Render Streaming has anyone integrated in Oculus app, Anyone have faced FPS drop issue when streaming started?

Hello dhruv
i have the same setup and i use the websoket instead of tcp

You don’t have the topic you want, just WebRTC for Unity in general.
Some users are using only WebRTC for Unity without using Unity Render Streaming, so I want a thread for that user.

Hello :slight_smile: Is the Receiver Sample only accepting one exclusive input from one device?? Because in my project, it only accepts input on one receiver, and the other receivers can’t control the game. Thanks :slight_smile:

Good Day :slight_smile:

Does the Render Streaming package support multiple different device inputs on the receiver side?? I am using the Receiver Sample html page as browser receiver and I can only control the Unity project via the first browser to stream. Other browsers can still stream but cannot control the Unity project.

Thanks for the help :slight_smile:

Good Day :slight_smile:

Can Unity Recorder record and output webm videos thru web browser input when using Unity Render Streaming?

Thanks and Kind Regards :slight_smile:

WebSocket is only used for signaling, not for video streaming.
Could you check how many bandwitdh of streaming consume?

Hi, Is the screen on browser what you want to record?

In that case, MultiplaySample will be helpful.
In MultiplaySample, a single host receives input from multiple device.
I think the cameras can be integrated into one.
https://docs.unity3d.com/Packages/com.unity.renderstreaming@3.1/manual/sample-multiplay.html

I created the thread
https://discussions.unity.com/t/886910

1 Like

Good Day :slight_smile:

I would like to know how the buttons in the Web Browser Input sample scene and VideoPlayer html page works. Like how is it mapped to Unity, what codes are involved.

Thank you and Kind Regards :slight_smile:

Thanx !