Unity vr beginner template

Can anyone help me with integrating custom avatars from ready player me to Unity VR Multiplayer Template (Provided by Unity) The template is untouched and everything is as it is. I tried various ways to get avatars in my game but I can’t do it. I am a noobie in VR and Unity Development. Any help is appreciated!!

I would start with tutorials for setting it up and getting started. It is essential that you transition from a noobie to someone who can use Unity, otherwise someone else setting it up for you won’t be helpful because you won’t be able to do anything meaningful with it.

If you insist on starting from something that someone else did, just go to github and download complete projects for the stuff you’re using. You’ll quickly see that you have no idea how any parts of it works because you won’t have done Step #2 below.

Two steps to tutorials and / or example code:

  1. do them perfectly, to the letter (zero typos, including punctuation and capitalization)
  2. stop and understand each step to understand what is going on.

If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.

Just like this guy did…

Imphenzia: How Did I Learn To Make Games:

Hey @Kurt-Dekker, Thanks for reaching out and the helpful advice. I found my way around unity 3D as I am learning it in school. I just can’t help it with VR as it has a lot of new stuff. But I totally get what you’re saying. Awesome mate, cheers!

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I can’t speak to multiplayer right now, but when I set up my Oculus Quest 2 in 2022, I used these tutorials:

I followed this tutorial for startup and setup:

ALSO this Dilmer Vallecitos one:

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That’s awesome Kurt, thanks again!! I appreciate it

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Hi. If you are still actively interested I might be able to help. I’ve set a personal goal to get on with my VR app “no matter what” and towards that goal I am following any path that may assist me. I may hire a personal tutor but even that is proving to be something of a challenge as “who actually knows what” isn’t easy to tell.

I know software development, C# in particular but other languages too. I have a working multiplayer VR app that I developed for fun but it is several years old and I want to migrate it all forward.

So if you (or anyone else) is interested in Unity 6, the latest XR toolkits and most probably Photon Fusion 2 please let me know.

I’m looking for actual “participants” so if research, testing and sharing aren’t on your agenda perhaps look elsewhere. :slight_smile:

Hey tley, not sure how long ago you did your first pass, but I did VR in Oculus Go, put it aside for four years, picked it back up with Oculus Quest in 2022 and basically 100% of everything was different.

I set my old project aside, made a new one, worked through the above tutorials, and then was able to salvage pieces of the Oculus Go project by first opening it and “cleaning it up” into folders of interest, then importing them in my new 2022 project and reconnecting the necessary pieces.

It really isn’t about knowing how to do it.

It’s also not about finding someone who has done it and claims to know how to do it.

It’s actually all about learning how to learn how to do it.

There is actually an entire discipline built around this concept: autodidacticism

My code was from 2022 timeframe and yes a lot (meaning everything) has changed. The changes to the systems are far too fundamental to attempt to convert things. Better (I think) to consider what functionality is needed and to recode it using the latest libraries.

I’m not disagreeing with “learning” but consider that one has to learn from somewhere/someone and a tutor can often cut to the chase. In the extreme nobody would have to ask questions here since give infinite time and resources it would be possible to “learn how to do it”. I’d like to believe that people who hired me to learn app development (decades ago) moved along at a pace greater than they otherwise would have :slight_smile:

If it takes me too long to autodidact the current VR Interaction Toolkit I will understand it about the time it is replaced with something else.