Unity vs Unity with PlayMaker vs Unity with javascript

What are the capabilities of each formula ? what is the maxim i can get with each one ? let’s say i want to create a game like Angry Birds will i need to do some scripting of my own ? But what if it’s an endless runner like Subway Surfer or more complicated game like Hitman go or Dead Trigger ?
I’m not a designer i’m a novice programmer, i just started learning programming very recently and i was aiming to create mobile games, so i started with SpriteKit and pretty much got the hang of it, but now i just discovered that Unity doesn’t require much coding which can be easier and huge time saver with much more capabilities.

Any help at all would be much appreciated guys.

I know it can be hard to learn coding, and it can take a long time to really learn it. There are a lot of tutorials out there like on YouTube, and other around the web, but if you don’t know what you’re looking for or don’t know what line of code you need to get it to work, It can take a long time and sometime asking questions on how to do thing, can get a lot of comments that don’t really help and some may be just rude.

So with that say, I would go with on what you feel is right,
if you want to put the time in learning java then “I wish you the best of luck and I would be more and happy to help you if you have any questions and I will try my best to help”.

Link to Tutorial Site
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Youtube Link for 3D Tutorials playlist
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Youtube Link for 2D Tutorials playlist
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Unity can do pretty much anything you want it to do, to use unity you must know one of the three languages unity supports. Or you could use playmaker but I would strongly recommend learning to code as you can do so much more! p.s i would recommend c#, a bit hard but much better

Unity supports javascript, c# and boo