I’ve recently started messing around with VR development in unity using the XR toolkit (and a WMR headset). I initially was using the built-in renderer but switched over to URP to access the shader graph and since then objects at the edge of the screen have been getting culled (as seen in the video). Occulsion culling is turned off on the camera and I haven’t baked any occlusion so idk whats going on, any advice?
Had the same problem with Unity 2020.1.5 running the “verified” Windows XR Plugin 3.3.1
Windows XR Plugin 4.0.2 fixed the edge object culling issue in 2020.1.5
Also experiencing rendering issues with custom shaders only appearing in one lens. Where do we find the stereo/multipass rendering options now?
It’s still some strange culling effects in 2019 with the new XR system, even with the default no render pipeline. For example part of terrains disappearing at a distance and animated objects not always showing.