Unlit transparency cutout... mobile compatible?

Unfortunately, shaders are not my strong suit (I really need to spend some time teaching myself more about how to write them), but I want to do something like this:

however, I want to do it using a PNG with alpha/transparency (so that it can be an icon, in this case a “ring” that surrounds an object), and furthermore I want it to be unlit (unaffected by lighting/shadows) and to work well on mobile

If I use the regular cutout option, it is affected by lighting and shadows.

I found something online (a wiki? answers page? don’t remember) but wasn’t able to get it to work

Any suggestions?

Was able to find this one, and it seems to work (haven’t tested yet on mobile)…
http://www.androidgames.zone/collective-knowledge/unity3d/2-unity-unlit-transparent-cutout-shader-backface

Is there a way to find the source code of the built-in standard shaders, for reference or to work from if we ever need to make small tweaks?

And does anybody have a recommendation for the best way/place to learn shaders (custom coding them) in general? (Website, book, video, whatever)

Thanks!

Hi @guru20

Is there a reason the built in sprite shader doesn’t work for you? I think it does a lot of the things you ask.

Here is a link to the built in shaders source code:
Builtin Unity shaders source

Was having trouble getting sprite shader to work in VR… maybe I’m doing something wrong?