Upcoming lightmapping system - Sneak preview

Hi,
I’d decided to share some screens from the upcoming (not done yet) lightmapping system that can use any external rendering tool which supports fbx format, but my job is to wire it up with 3dsmax and vray. Below you can see a basic scene lightmapped with 2kx2k lightmap and rendered in vray on low settings.
If you’re interested in more details check out my blog:

I’m also considering giving everybody who has a will to test it, a beta version of the system. So if you’d like to give me some feedback please send me a private message and I will send you a unitypackage to play with :slight_smile:



Throws hands up in the air

YESSSSS!!

This is going to improve the workflow tremendously.

I don’t understand the significance… All 3D Max users have their own lightmapping pipeline?

Or do you mean you setup your scene in unity and it’ll dump that out to max, unwrap’n’bake, and then reimport?

yes, the pipeline will allow you to setup the scene in Unity and then move it to 3dsmax, and after the artist makes some improvments (vray usually needs some care) he can bake the lightmaps directly into unity where they will be automaticly set from the rendered texture atlas.
I’ll make a sort screencast right before the release.

Does anyone know if this will play nice with blender?

if blender has fbx import I guess so.

This thread should get hell of A LOT more attention. A truly brilliant work. I tried the lightmapping system out yesterday and i have to say. Lightmapping in Vray is not only easy. Its also fun.

Thank you so much for this contribution. :slight_smile: