Upgraded from 2021.3.37 to 2022.3.24 and now my additive scene canvases do not show up...

I’ve been running on 2021.3.x for the last year, I’ve upgraded through a dozen or more versions up to 2021.3.37f1 which I’ve been using for a few weeks. My game is two scenes, a MainMenu scene that has a canvas for the main menu and then when the play hits start it additively loads in whatever scene/level the player selects and then uses a “Player UI” canvas from that new additive scene that shows the ui, inventory, etc. This all works perfectly fine in 2021.

I just loaded Unity 2022.3.24f1 yesterday and was able to open and upgrade my project without any errors. URP converted all materials again and everything looks fine. I am able to run my game in the editor and I see every canvas from the MainMenu into the additive level and I can see my Player UI (i had to click the gizmos button in the game window to see any canvas, which is weird but I figure its a 2022 thing). When I do a stand alone build (mono or il2cpp) I am able to see my MainMenu canvas but once I load into the level I do not see my Player UI at all, zero canvas elements show up.

I figure I’m missing something simple or I found a bug in 2022 where additive scene canvases don’t work. Hopefully its the simple option and someone knows what to do to fix this. :slight_smile:

Thanks!

I was able to create a new test project where I have a main scene and I additively load another scene with its own UI and that all works. I think the issue is that in my additive scene my canvas/UI does not show up in the game view unless I have “Gizmos” clicked, which I don’t have to do on the main menu scene, or either test scenes.

So my problem appears to be in this scene now that my canvas just won’t show up in the game view but I can see it in the editor view. I’ve attached a video of what I’m seeing.

Also if I create a new canvas in this scene it doesn’t show up either. My camera settings are identical on both cameras in both scenes. :frowning:

I think I found it, it looks like setting the AA under Rendering settings on the Camera to Fast Approximate makes the entire canvas disappear. Which doesn’t happen in my test project so I really have no idea what is happening. I disabled post processing AA and just have the hardware MSAA on now and the canvas appears to be working again.

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