Hello there, sorry if my title is a little bit confusing, I got back into gamedev after a very long time and I might not know all the right terminology. I had to upgrade my unity3d project for newer features, and I had a custom made dissolve 2D shader for a background.
Ingame, everything works well except for my custom dissolve shader that looks correct in the viewport but in-game just shows up as a color ramp split into 4 sections.

This is my shader graph :
If anyone has any idea as to how to fix this, I would greatly appreciate it. Thank you!

