Hi,
I have troubles with setting up this simple scene: the point lights keep flickering, or displaying artefacts. That’s really disturbing, and there is currently not much there yet!
here is a short video of what’s happening
This is a 2D setup, with 2D lights in URP
So there are 3 lights there, + a global light
At first I thought the issue was with the normal maps, but it looks like the flickering stops when I remove the windows.
The windows have masks in them so I can show the exterior through them.
So I can maybe get rid of the masks if necessary and find another solution but maybe there is a setup that would fix my problem…
I have tried to setup a custom range for the masks but it has no effect on the issue.
Maybe I can change the rendering layer mask ? Right now it is setup to the default settings which is Light layer default, but I don’t really know what it does (and can’t find any documentation)