Hey, how to change the volume mask through code in URP?
It should be on the “UniversalAdditionalCameraData”-script that’s attached to your camera
If you set the inspector to Debug-Mode, it makes it easier to see:

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Thanks! it works!
Hmm, do you know how to assign these layerMask in the script? Because I don’t know if it can be done by names, or are they assigned numerically somehow?
Like all other LayerMasks, they’re a bit-shifted int with layers in it (32 layers max).
Unity - Scripting API: LayerMask (unity3d.com)
You could use LayerMask.GetMask() with layernames if you want to do it by name(s).
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