Problem
After upgrading my project from Unity 2022.3.16f1 to 2022.3.34f1, some materials using the URP Lit Shader are showing white pixel artifacts (speckle/dots), both in-scene and in the material preview itself. These white dots do not appear in the build.
During upgrade it also updated, among other packages, URP version from 14.09 to 14.0.12
Also tested versions 2022.3.47f1 and 2022.3.64f1, same artifacts.
These appear consistently under certain lighting/material combinations.
Reproduction Conditions
- Unity 2022.3.63f1
- URP version: 14.0.12
- Shader: Universal Render Pipeline/Lit
- Platform: Android Editor
- Renderer: Forward and Deferred (both tested)
Observations
- Dots appear in the material preview (it happens in preview sphere) even without any scene lighting.
- No normal map, no mask map.
- Disabling Receive Shadows or Specular highlights removes the dots.
- Enabling Alpha Clipping also removes the dots.
What I’ve Tried
- Reduced lighting intensity and removed post-processing.
- Adjusted shadow bias and light settings.
- Switched from Skybox to flat ambient color.
Expected
URP Lit materials with valid PBR values should not show visual artifacts like NaNs or white dots, especially in preview.
Request
Is this a known issue with URP in Unity 2022.3.x?
Are there updates, workarounds, or shader fixes I should apply?
Visuals
Thank you!



