URP post processing not working?

Steps taken:

  • Select a Camera, and select the Post Processing check box.

  • Add a GameObject with a Volume component in the Scene. This instruction adds a Global Volume. Select GameObject > Volume > Global Volume.

  • Select the Global Volume GameObject. In the Volume component, create a new Profile by clicking New button on the right side of the Profile property.

  • Add post-processing effects to the Camera by adding Volume Overrides to the Volume component.

Result:
nothing is happening when i add bloom.


Okay so i noticed its working on 1 camera but not on all even though “post processing” is enabled one those cameras.
The layers are both post processing

i figured it out. i need to use volumes rather than post process layers