So I’m trying to use blend tree and speed parameter to make the character either do an idle jump animation if he’s stationary/not moving, or running jump animation if he is moving. So I have one blend tree with my movements that connects to the Jump blend tree. The jump is triggered via a trigger “isJumping” that reacts when space bar is pressed.
I’ve then used speed parameter in the Jump blend tree by setting idle jump to play if speed is less than 0.1 and running jump to play if speed is greater than 0.1.
However, it doesn’t seem to be working. I only seem to get one jump animation to play no matter if I’m running or not.
Any ideas? Cheers!