Using blend tree to make idle/running jump based on character speed

So I’m trying to use blend tree and speed parameter to make the character either do an idle jump animation if he’s stationary/not moving, or running jump animation if he is moving. So I have one blend tree with my movements that connects to the Jump blend tree. The jump is triggered via a trigger “isJumping” that reacts when space bar is pressed.

I’ve then used speed parameter in the Jump blend tree by setting idle jump to play if speed is less than 0.1 and running jump to play if speed is greater than 0.1.

However, it doesn’t seem to be working. I only seem to get one jump animation to play no matter if I’m running or not.

Any ideas? Cheers!

Try to narrow down the source of the problem.

When you do a running jump, does the speed parameter remain above 0.1 and the blend tree not react accordingly or is the parameter wrong and the blend tree acts as expected for that value?

I will test that asap and report back.

The issue is solved. I realized I forgot to add the speed parameter in my animation script facepalm