Using Unity Sentis for pretrained Google Quickdraw onnx models

Greetings beautiful people! I am trying to make a project where the main mechanic is player making doodles and the game picking up what the player draws, like Google’s Quickdraw. I am currently expirimenting with Sentis 2.1.3 and followed this tutorial (Run an imported model | Sentis | 2.1.3). I imported an Onnx model from Hugging Face (jerilseb/quickdraw-small · Hugging Face). I followed the tutorial but the project is not working - the model is not recognizing the doodles, and I am a newbie when it comes to ML so I was wondering if anyone who is familiar with the topic can point me in some directions where I can start ruling out bug possibilities? Thank you very much!

[quote=“VodkaMartinIV, post:1, topic:1652101, full:true”]
Greetings beautiful people! I am trying to make a project where the main mechanic is player making doodles and the game picking up what the player draws, like Google’s Quickdraw. I am currently expirimenting with Sentis 2.1.3 and followed this tutorial (imported an Onnx model from Hugging Face (. I followed the tutorial but the project is not working - the model is not recognizing the doodles, and I am a newbie when it comes to ML so I was wondering if anyone who is familiar with the topic can point me in some directions where I can start ruling out bug possibilities? Thank you very much!
[/quote] HumanToCat com

Check the model’s expected input size: The quickdraw-small model likely expects a specific input resolution (e.g., 28x28, 48x48, etc.). You need to resize your player’s doodle to this exact size before

1 Like

this fixed it! thanks!