Basically I would like to apply a cylindrical mapping type (in the photo is not cylindrical but is fine for me) to a mesh. This, however, not only for a cube but for each mesh to which apply a script.
I can do it at runtime?
All that I need for my asset (Liquidum) where there is also an effect of “water down” on a mesh …
For now I have make this tutorial where the user must apply the mapping by hand on a modelling program …
This is what I would do at runtime, but do not think I could do it.