Vertex Colours

Hello unity community,

I realised that shader “scripts” just allow vertex colours to be ambient and diffuse (therefor the keyword AmbientAndDiffuse) colour at the same time but not for instance diffuse only.

Is there a chance that the unity developers will extend that with the next patch? I need to have the vertex colours influence the diffuse part only.

Greetz
ThomasFake

There’s a chance, but I doubt it. It was never documented, but ColorMaterial Diffuse worked in earlier versions of Unity; since then, they decided it’s not important enough. :evil:

http://forum.unity3d.com/viewtopic.php?p=380295#380295

(I assume that you can get it working in Cg. But I never had a problem with the RGB components of any ColorMaterial setting on the platforms I care about, so I’m miffed that it was taken completely out.)

It’s a shame. I read your post and what else can I do but saying that the developers use an economical argumentation: It’s to expensive and brings no profit. The other side of the coin is: I cannot trust unity if they follow the mainstream (what they do if they just stay on features usefull for many people only) since I want to create Indie Games (that try to not depend on the mainstream).

Cheers and thanks for your answer

Unity has Indie game developers making it, myself included. I know I’ll be doing everything I can to make sure Unity is always Indie friendly. :slight_smile: